It was tiring waiting that long. Strephan Maurer ponderously set his chin in his hands on another tired day. Progress was stilted. The land remained clutched in his elegant grasp, the fools in the towns wary but feeling their trivial safety. A hiss of dismissal poured from his pursed lips. And yet they stood in his way. His fingers tapped against his pale skin, feeling the beat through his jaw and gleaming teeth. Tatyana was still there. And there was no easy way to collect her with elegance. The town needed to remain, shepherds need their sheep. And that crazed Inquisitor wouldn’t simply relinquish the town. And even more still were that would be group of hunters, stomping through the forest like a frightened boar. Their lack of subtlety was adorable, but could prove troublesome. So perhaps… Yes.
Standing to his full height, he held out a hand as parchment and quill traveled loyally to his grip caught in invisible eddies. Across the room Rahadin, clad in black fur with his deep skin eyed his lord carefully, but didn’t speak. The rapid scratching of the feather on paper wasn’t something he’d disturb. Minutes later as the flurry of strokes ended and the wax seal was set to envelope, he finally felt the space to clear his throat subtly from the edge of the candlelit room. Maurer held the envelope out, looking his loyal servant in the eye. “Deliver this to Inghild.” he said in meticulous deep words. His face was placid for but a moment more, his mouth splitting into a sharp humorless grin. “It’s time we followed through on our plans.”
MUSIC CREDITS:
Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
PLAYERS
- James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
- Susan – Elyria – Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
- Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
- Kevin – Faustus Pent – Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic. Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
- Travis – Grove Hecker – Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
- Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
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