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War. War never changes. The Jackal menace has been driven off, and the small group of survivors in the Great Lakes region are starting a settlement. With one year to build and fortify, can the city stand firm in the desolate post apocalypse?

Here’s the map of the city that was made.

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The Spirits of Prominence are sprinting against time to stop a master villain from uniting the city’s gangs and wreaking havoc on Prominence. They need to cut away the base of power being formed, and doing so will mean getting…creative.

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The Spirits of Prominence have gotten a rare break recently, and the city has been quiet. Unfortunately, there’s a new player in town. The gangs are on the move, and someone is waging a shadow war.

It’s up to the Spirits to solve the mystery and leap into action before the whole city tears down around them.

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