Their job finally complete and a foothold for a colony established, the Brilliant Resolve and her crew make way to their next destination. On their way to Footfall, the crew once again encounters the horrors of the warp. Their trip is filled with hallucinations, damage to the ship, and even possession. Having earned some shore leave, they set out to find a retired navy general to be the administrator of their new colony.

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A major windfall comes for the crew of the Brilliant Resolve.  In the encounters on her SOS response, Faydra has ended up with the Irradial Cogitator known as “Dead Heat.”  She now has it back on her ship and at her mercy for questioning and buckled down to a seat in a makeshift brig.  They find that he constructed the new megaweapon for The Schismaticus Collective on commission, with no particular ties to the organization.  In asking for help on how to destroy his creation, Dead Heat suggests that it may be far less simple than Faydra hoped.

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Never has so much work gone into getting back what rightfully belongs to Faydra Ramirez.  In her quest to retrieve one of her family’s heirloom planets, she has been run through the warp multiple times from planet to planet doing favors for the planet’s current “owner.”  The Brilliant Resolve is now in pursuit of an SOS signal from a mechanicus on another planet claiming to also be part of The Schismaticus Collective.  If Faydra and her crew help them take back their own part of this space and keep out the warring factions, she’ll be party some answers finally.

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At the request of Robert, the crew prepares to enter the warp to travel to the Rifts of Hecaton. The travel will be not without its usual perils, but the crew has some time to relax on their way. When they reach their destination, they meet a strange woman claiming to be part of The Schismaticus Collective, a secessionist group who wants their own corner of the galaxy.

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Getting a planet back has turned out to be much more difficult than Faydra Ramirez expected.  In their search of a distant planet, the captain and crew of the Brilliant Resolve are finding themselves deep in ruins surrounded by odd mechanical beetles.  They appear to be odd carrion feeders of both flesh and cybernetics.  Mysteries of the ancient ruins deepen.

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