After plunging deep into a dreamscape, the psychics of project PIXIE must pit their mental might against a monster feeding off of the mind of one of their own. Can they overcome this demon, or will they be brought down into the depth of nightmare?
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There are odd things occuring in the bowels of the Projects. All of the psychics are having nightmares, and hallucinations. Arsen is behaving oddly. Something is stirring, and it has evil intentions.
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The psychics of Project PIXIE, almost immediately after the previous technically successful mission, are thrown back into danger. Their target is exceptional for many reasons, however. This may well be their strangest adventure yet.

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After punitive detention from the previous Operation’s failure, the Project has need of its psychic warriors again. A low orbit operating station has run into unknown trouble. There’s just one problem: it’s crewed entirely by pigeons.

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The war games continue with the psychics of the PIXIE Project in full swing. Their reputations and futures in the project are on the line. Can they work together well enough to win the game?

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