It was the same as it had always been. “Open enough boxes of Cracker Jack” became “use your decoder goggles,” which became “get a full set of hidden stickers,” which became “scan the right QR code.” And always for a prize that could be, but was statistically unlikely to be, a higher cost than the variable number of items purchased to earn it. A model that manipulated dopamine, cultivated a sense of wonder, and perhaps most importantly, held statistically lower volatility and risk for larger-scale operations. Yet another model that slowly, insidiously, by law of averages, moved wealth up the chain to the toy megacorporations and conglomerates that set the market’s path. But it wasn’t a bad deal for the buyer. It let parents use the money they got from working at those corporations to provide moments of happiness for their children, while paying back into the system that put food on their table. And when it comes down to it, what market need could be more important than putting a smile on a child’s face?

After all,

It’s only business.

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