Tag Archives: james

Deadlands – Fallen Flags Episode 3

Dear Diary, I have finally recovered from a terrible bout of nausea from a rather unsavory drink. I suspect foul play, but I can’t rule out the possibility that the alcohol has simply absorbed some of the rural charm of this place, and my prim, bourgeois tastes were unaccustomed to its… natural charisma. In the course of my recuperation, it seems that my quarry has evaded me yet again. As hard as that was to tell among the rabble jabbering about the downfall of poisonous natives. Perhaps I was the only one -not- delirious. Either way, I’m certain I’ll regret not being on the train with them. Nothing for it but to wait for the next one. Perhaps it will have a bar car that suites my apparently prissy palate. Either way, as long as its quiet. Loud railcars are no good in this part of the country…

-Recovered from a fluid-stained page in the diary of an unnamed debt collector, written mid-August, 1877

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Deadlands – Fallen Flags Episode 2

Dear Diary, or whatever one is supposed to say in the entires to their journals: I believe I’ve tracked down the group of people surrounding my employer’s gun to a small town in the center of what is now known as the Disputed Lands. My employer has warned me to be careful, as this area marks both a hotly contested territory for the great rail companies, as well as one of the far edges of my jurisdiction. It’s unlikely that the local authorities will be much help – doubly so because word is traveling through town like a brushfire in May about some sort of haunted fort along an apparently unusually dangerous river. These things are, of course, no matter. Finding them is objective one, and tradition dictates that one should visit the local tavern for information. What, dear Diary, is the worst that could happen?

-Recovered from a dust-stained page in the diary of an unnamed debt collector, written mid-August, 1877

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Deadlands – Fallen Flags Episode 1

The year is 1877, and the end of Summer is nearing fast. One of the warmest on record, we’re told in the margins surrounding yet another set of “suspicious disappearances” and “freak accidents.” At least in all the papers that used to be worth the paper they were printed on. Nowadays, it seems like the tabloids are the more reliable source. Eleven years ago, the West Coast fell into the sea, leaving spires of so called Ghost Rock. This material proved far more powerful than coal, attracting rail barons, industrialists and scientists alike to the new maze of waterways. Since that day, ghost stories, legends, monsters, myths, have been exploding across the States. And as near as anyone can tell, the truth is becoming stranger than fiction. Back east, the cemeteries are even reportedly cracking open to leave otherwise decisive battles in this War Between the States stalemates, leaving no end in sight. Both sides, North and South, have laid out a bounty, offering immense wealth and connection for whoever first builds a railroad across the continent to what used to be California. Sometimes, in pursuit of these Rail Wars, the ambitious rail companies hire agents, both to deal with these new supernatural phenomena, and with each other. And worst of all, one of those agents has one of my employer’s guns. August is going to be a long month.

-Recovered from the diary of an unnamed debt collector, written mid-August, 1877.

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Rogue Trader – Collective Threat Finale

A long conquest.  Countless travels through the Warp.  The Inquisitors.  The unreliable navigators.  All of them have led to this.

The Brilliant Resolve sits in high orbit over Thorin’s Rest, its hulls, weapons and void shields now in top working order.  Faydra Ramirez and her crew look down on the long-since visited planet, fully geared up and ready to make their way down to deal with the collective threat.

For better or worse, this is where her story will end.

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Rogue Trader – Collective Threat Episode 14

Now free from the factories of Reign, the crew of the Brilliant Resolve have taken some light heresy upon themselves and made the Irradial Cogitator the machine spirit of their vessel.  As they make their way onto their final job, it’s time to take care of a troublesome greenskin navigator, and prepare for a 6 day journey through the Warp.

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