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Following an encounter with the other knights of the realm, the Kismet Protectorate leaders are faced with a difficult task: track down and remove the virus that is causing LANCE-0’s delusions.
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The Wasteland is home to murderers, war, and villainy; but sometimes it hides diplomacy and peace. The Minutemen and Kismet park have signed a treaty, and hope to move forward together.

Now, a question of Knightly Honor arises, and LANCE-O will be called upon to meet the next step of his destiny.
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Blastmaster has waded into the fray, and the Wastelanders are high-tailing it back home, reactor in tow. Time to power up Kismet Park to a new level. Of course, there are plenty of people who will have something to say about this…
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In the wasteland, electricity is…well, power. And for a burgeoning civilization, it is exceptionally critical. Reactors don’t come cheap, and the best are already owned. So naturally, you have to steal it from someone else.

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The Kismet Protectorate is enjoying a week of relative peace. It turns out running a burgeoning grand community takes…a lot of work. And nothing in the waste is ever peaceful for long.

Inching its way very slowly towards the park is new danger and new opportunity.

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