Death, destruction, and mayhem rang out around the Kismet Protectorate. Vertibird attacks, clanking armored warlords at the gates, and spies and super mutants galore.

Now, the only people who can truly help lie far to the south. The journey will be arduous and circuitous, and the destination of course, filled with peril.
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MERLIN has conscripted the wastelanders into a massive quest. They must plunge into a world rife in tradition, jousting, and knightly valor. Only when the “evil” of MORDRED has been purged from LANCE-O’s will they be allowed to return to the real world.
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Following an encounter with the other knights of the realm, the Kismet Protectorate leaders are faced with a difficult task: track down and remove the virus that is causing LANCE-0’s delusions.
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The Wasteland is home to murderers, war, and villainy; but sometimes it hides diplomacy and peace. The Minutemen and Kismet park have signed a treaty, and hope to move forward together.

Now, a question of Knightly Honor arises, and LANCE-O will be called upon to meet the next step of his destiny.
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