The crew of the Fantoma Reine all too eagerly found a way into the Grand Pirate Ball after they found out their invitations were. . . lost.  Following some time shopping in Montaigne for goods and fine clothes to hide some weapons, they managed to bluff their way into the party past a very familiar and ungrateful bouncer.  The company was found to be supreme, the food delicious, and all of the weapons carried openly and used freely.

The crew now finds themselves wishing they had read their invitations.

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Having revealed the true identity of the future High King of Vestenmannavnjar, the crew of the Fantoma Reine now has to convince him not to follow through with his desire to flee the country and the constant willing and pleading of the voices of his ancestors.

If they can accomplish that, they just have to prove to the warmaking Larsfolk that this low-class thief deserves to bear the title of High King, and hopefully use his influence to avoid all-out war between Vesten and Vendel and prevent the coming of the armies of the literal manifestation of hatred.

What could possibly go wrong?

 

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The crew of the Fantoma Reine find themselves at the island of Klørbulg after a request from the leader of the Bodilsfolk.  They are asked to remove an outside, an Ussuran Prince from a recently opened ancient Syrneth tomb in order to prevent his presence from starting a civil war.  If they can carry out this favor, they will have the absolute commitment of the Bodilsfolk, and may have some sway with the Tilletsfolk, and a vital vote with the Vesten High Council in avoiding a long-standing and bloody conflict with Vendel.

 

Note: This episode was recorded with Mumble’s multitrack recorder and it just randomly decides to desync audio tracks.  I did my best to keep everything aligned but a track still sometimes goes a second out of sync.  We decided to stop using Mumble after this episode.

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Getting down to business, the Rum Runners have arrived at the seaside enclave Whaleland Yutuna to pick up a high caliber machine gun for their home enclave.  However, the rumors that the DHQS were on the job also turned out to be true, and the takers now have a fight on their hands between black ops mercenaries and a siege tactic to blockade their ports and attempt to beat down their doors with a casualty stampede.  The Runners are here to get their gear and get out quickly, but it seems that fate has different plans.

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