Thousands of crew dead or missing, massive damage to the hull, visions of things that man was not meant to see.  Another day, another terrifying journey through The Warp.  The Brilliant Resolve carries on in one piece and prepares to go planet-side.  However, they find the ship of rival trader Dalbec, whose trip to this planet has left his ship less destroyed than theirs.  A battle will ensue, and Faydra Ramirez will find a way to both get rich and avoid dying in the process.

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After some “aggressive negotiations,” the crew finds themselves again in full possession of the Brilliant Resolve.  With one disaster averted, it’s time to fly directly into one.  The ever-faithful ork navigator has pushed the button and moved directly towards the warp by way of The Cauldron.  Flying once again into almost certain death for a percentage of the crew, Faydra Ramirez gives an inspiring speech over the sounds of human screams as they fly off to gain some much needed upper hand over their rivals.

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If you mess with the Prime Factorum, you’ll have to pay the consequences.  In this case, literally.

The crew of the Brilliant Resolve has found their accounts frozen. Without any means of paying for her extravagant lifestyle, Faydra Ramirez must now make amends to the Factorum through apology and reminding rebels that they are not allowed to secede from the Imperium.  Once again,  Faydra’s career as a rogue trader remains at stake.  Time to get to work.

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It turns out that when it comes to starship navigation, like all things, you get what you pay for.  The orkish warphead brought onto the Brilliant Resolve had a very unique method of interacting with the warp runes that caused the ship to move very quickly through the warp, although sideways and partly inside out.  The crew is now interacting with horrors man was not meant to know and finding themselves slightly possessed by the horrors of the warp.

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The crew of the Brilliant Resolve showed their might in the Ring Master’s palace, proving they are the Saturday Night Slam Masters of Footfall. As they stumble from their victory and begin attending to the various wounds and concussions that title brings, they also find themselves in need of a new Void Navigator.  They have to head off to a local time ruled by a mob boss going by the name of Archimedes. They have very little information to guide them, except that their favor with this man can grant them or deny them significant access to Footfall.  Better to tread lightly.

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