Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Dungeons and Dragons 5th Ed
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Once again, the kids royally screwed things up on a Sunday. After another service by a familiar missionary, the kids decided to meet up with him in the skate park to “talk.” Apparently “talk” now means “steal a dude’s guitar and cheese it.” The kids managed to get away, but they haven’t gotten the guitar back to the halfway house yet.
In the course of the action, though, they kids made a new friend. He goes by the name of Nele, and his past is a tad confusing. He says a lot of stuff about being a super soldier, but seems to lack any knowledge of everyday things, such as soda and how to get a rag wet.
Additionally, the UFO enthusiasts (still on the hunt for the bizarre flaming streak that shot out from the Cineplex a week ago) have seen related activity somewhere around the Halfway House. Frieda brought in the police to scare them off, but they always seem to come back for more.
Also, that new attendant seems more focused on his bitchin’ wristwatch than he does on any of the kids. If you get too close to him, his alarm goes off and he has somewhere to be. Weird, huh?
The kids at Mrs. Frieda’s can’t seem to do anything right. Plans go awry, monsters get called out, buildings get scaled, and now the cops are all over the building. Then, they had a dream featuring the one and only Elder Dane. Simply put, things got real.
The kids are awakened in the middle of the night by police officers. The investigation has begun. As they’ll quickly discover, there are several things hidden in the Halfway Home that do not want to be found.
Friendships are broken and others solidified and new ones discovered as the kids scramble to make plans to deal with the sudden threat of Odyn.
It’s been a few days since that fateful night and things are still busy falling apart. The police investigation unearthed Jingles from the basement and drew out Ty Soren from his room. The pool of blood triggered some deep instincts inside of Manny and sent him into a rage.
Emma’s turned into a distressed dame and has been using Scott to console herself. George has been trying to put together an alliance against the resident Eldritch Horror.
The police investigation hasn’t found anything, and now there are new sheriffs in town. They’re dressed in black suits and black shades and have an unnerving interest in “special” kids.
It’s 7AM on a Friday, and the kids are ready to get down. George has ostracized himself to the roof and his shiny new guitar, hoping that Condor will return. Scott and Emma have been growing closer as Emma recoups from her night of terror.
The media circus outside of the Halfway Home has begun, drawn in by crazed reports of aliens and UFOs and the very real murder investigation.
What’s on the agenda for today? Well Emma has a meeting with a fairly shady dude somewhere on the rough side of town. Everyone wants to come with her, so what could go wrong?
It’s time for some partying, partying (YEAH!).
We’re back in the middle of the madness with the Frieda’s kids! A trap was sprung, a girl was kidnapped, a miniature super soldier fatally injured, and a giant Mayan god-bird appeared in the middle of the ghetto.
Nele’s still got bullets in him, and it’s up to George, Jingles, Ty, and August to break him into Frieda’s kitchen and pull them out.
Emma’s in the clutches of the MIB with only the hope of rescue from her eldritch horror and the extraordinary Eagle-Boy and Devil-Child.
Things are pretty bad.