Thought Crimes Episode 12 – The Dirty Job

The cogs continued to turn, squealing under the friction of the grit placed within them, but turning nonetheless. Tired, twitching fingers fretted at the keyboard, eyes bouncing between shorthand sections of past plans. The links were there, even if a good number of the boxes were marked with a small, passive aggressive “x”. At least when part of the plan failed, it didn’t require attention. It was like tossing a ball aside while juggling; the overall effect is diminished, but what remains is more reliable, more likely to work. With Project Lachesis standing at the forefront of his workflow, mental energy was always a resource to carefully ration for a rainy day.

Thunder was starting to echo on the horizon, but he continued to type, to work, to plan, to scheme.

After all,

It’s Only Business,

But maybe one day soon, that would finally change.

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Thought Crimes Episode 13 – Keep Talking

Sometimes, when you work on your own for long enough, your plans become inseparable from you, attached irreparably to the way you think. This is all well and good until the plan leaves your grasp, and others start to grapple with it, only to find that what has been created wasn’t made for them, despite that being the original point of the project. Once past the rose-colored glasses, the plan becomes riddled with failure points, uninteresting, and frustrating, not because there’s anything wrong with the perspective of the recipient, but because that perspective wasn’t fully considered. When this occurs, there’s little to do but ask your friend to cut out a LARGE amount of frustrated side talk, question your self-worth as a GM, dread the premiere of the episode, and write a pretentious introduction paragraph in the style of your other pretentious introduction paragraphs to warn the listener.

After all.

It’s Only GMing.

My Bad.

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