Project PIXIE Session 35 – The Exiled (Part 2)
After plunging deep into a dreamscape, the psychics of project PIXIE must pit their mental might against a monster feeding off of the mind of one of their own. Can they overcome this demon, or will they be brought down into the depth of nightmare?
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Base Raiders – Boiling Point Playtest
A group of unlikely heroes comes upon a tip of a base from a former henchman of Chromebeard the Pirate. The base is revealed to be his submarine craft, The Bermuda Pyramid, which went silent 3 years before Ragnarok. In recent months, the Pyramid has begun to make new sounds of life, indicating that it may be more functional than previously thought. What could possibly go wrong?
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Project PIXIE Session 34 – The Exiled (Part 1)
There are odd things occuring in the bowels of the Projects. All of the psychics are having nightmares, and hallucinations. Arsen is behaving oddly. Something is stirring, and it has evil intentions.
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Spirit of the Century – Get In, Get Out, Get Threshed (Part 2)
Monaco is rife with intrigue, mystery, and scandal, and the Centurions are in the middle of all of it. Can they stop the sabotage of the race and find the group who assaulted the Ambassador’s party before it’s too late?
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Project PIXIE Session 33 – The Chechen Candidate
The psychics of Project PIXIE, almost immediately after the previous technically successful mission, are thrown back into danger. Their target is exceptional for many reasons, however. This may well be their strangest adventure yet.
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