Dungeons and Dragons – Curse of Innistrahd Episode 10

Again. They take, and take, and take. The so called cultured and all they hold dear. Her hands quivered as she held her wounds, willing them with what little conviction she maintained to close. They feared the mountain so they forgot it to lull themselves to sleep. Her breathing was quick and stained with tears. And still the chance for vengeance was denied them. She wanted to escape, flee the world a hawk upon the wind. But he was there. Calm as ever. The stony face of the cliffs. And as he lit a flame with the will of the world, she knew she would be fine. To depart for now, but in his affirmation… Maybe they could change something. The forest closed in, never betraying the hunters just out of sight.

Side Chatter

MUSIC CREDITS:

Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

PLAYERS

  • James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
  • Susan – Elyria – Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
  • Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
  • Kevin – Faustus Pent – Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic.  Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
  • Travis – Grove Hecker – Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
  • Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.

3 Comments

  1. Quite the emotionally packed episode this was! I have to say my favorite part was Nick losing his shit and getting ready to draw steel on Grimhilde and Grove not to mention Kevin getting more into his character (I especially love his interactions with Victor). Then again you guys always nail it when ti comes to really animating your characters and that (among many things) keeps me coming back

  2. Man, good show by everybody but the bit of Grove and Grimhild finishing off the runaway druids was a super vivid and powerful scene

    1. In the Ulvenwald you live or die in a conflict. If you run you die tired. There is no bargaining with Mother Nature, so Grove won’t either.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.